An introduction to using ISF generators and filters in Motion. Covers how to add shaders to the timeline, setting keyframes for animating published parameters and rendering the final result as a movie file.
An introduction to using ISF generators, transitions and effects in FCP X. Demonstrates how to generate template files, add shaders to a project timeline and setting keyframes for animating published parameters.
A walkthrough of using the ISF Editor to automatically convert a shader from GLSLSandbox to the ISF specification and modifying its code to include published parameters, followed by using ISF for Motion to render the shader as a movie file.
An introduction to using the jit.gl.isf object in Max to use ISF generators, filters and transitions in Max with a walkthrough of the included example shaders.